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 Old School Systems / Console Evolution

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PostSubject: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 12:09 am

Some of us had them and some of us are too young to remeber them. Some of them are classic and some of them failed miserably. In any case, post 'em up here.


In 1972 the Magnavox Odyssey was the legitamate "first" home vieo game console and the Atari Pong followed shortly after in 1975. These were pretty basic beasts with pre-loaded content and not much like anything we use today.


I'm gonna start things off with the always classic, Atari 2600. I know I may catch some crap for this, but I used to have one when I was a kid. I logged my first few thousand video game hours playing games like Asteroids, Lunar Lander, and Gravitar. This is the machine that started video game system manufacturers evolving their products into what we know today. I hope you enjoy this little trip down memory lane.

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Atari VCS 2600
Released in 1977
The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. It was originally known as the Atari VCS, for Video Computer System, and the name "Atari 2600" (taken from the unit's Atari part number, CX2600) was first used in 1982, after the release of the more advanced Atari 5200.

The initial price was $199 with a library of 9 titles. In a play to compete directly with the Channel F, Atari named the machine the Video Computer System (or VCS for short), as the Channel F was at that point known as the VES, for Video Entertainment System. When Fairchild learned of Atari's naming they quickly changed the name of their system to become the Channel F.

Atari expanded the 2600 family with two other compatible consoles. The Atari 2700, a wireless version of the console was never released due to design flaws. The Sleek Atari 2800 released to the Japanese market in 1983 suffered from competition from the newly-released Nintendo Famicom.


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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 12:22 am

Another one from the archives. Colecovision launched in 1982. This one was supposed to combat Atari, but never really got off the ground.


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Colecovision
Released in 1982
The Colecovision is Coleco's third generation video game console, released in August 1982. It offered arcade-like graphics and controllers, and an initial catalog of 12 titles, with 10 more promised titles on the way. All told, approximately 170 titles were released on plug-in cartridges during its lifetime. The controller was a flat joystick, two side buttons, and a number-pad, which allowed the user to put inserts for customized buttons. The majority of titles in its catalog were conversions from coin-operated arcade games. The ColecoVision introduced two new concepts to the home video game industry - the ability to expand the hardware system, and the ability to play other video game system games.

By Christmas of 1982, Coleco had sold 500,000 units, mainly on the strength of its bundled games. While Atari's fortune had risen on the popularity of Space Invaders, Colecovision was the first console to feature the hit Donkey Kong, by Nintendo. The Colecovision's main competitor in the next-generation console space was the arguably more advanced but less commercially successful Atari 5200.


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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 12:57 pm

Here's the badboy that set the bar at a new height back in 1985...

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Nintendo Entertainment System (NES)
Released in 1985
Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce its own console hardware that had removable cartridges, a feature not included with the company's earlier Color TV Games product. Designed by Masayuki Uemura and released in Japan on July 15, 1983, the Nintendo Family Computer (Famicom) was slow to gather momentum: during its first year, many criticized the system as unreliable, prone to programming errors and rampant freezing. Following a product recall and a reissue with a new motherboard, the Famicom's popularity soared, becoming the best-selling game console in Japan by the end of 1984. Encouraged by their successes, Nintendo soon turned their attentions to the North American markets.

In June 1985, Nintendo unveiled its American version of the Famicom at the Consumer Electronics Show (CES). With a completely redesigned case and a new name, the Nintendo Entertainment System (NES) proved to be just as popular in America as the Famicom was in Japan, and played a major role in revitalizing interest in the video game industry.


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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 1:07 pm

1989 brought us the Sega Genesis. A hopeful competitor to the NES. I think we all know who won that battle in the long-run.

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Sega Genesis
Released in 1989
It was 1989. Nintendo's NES had reigned supreme in the video game market for nearly five years, and it was time for a new system to take over the throne. Sega's Master System, while graphically superior to the NES, failed to make any kind of lasting impression in the U.S. market (although it was very popular in Europe), and Sega knew that their next system would not only have to be superior to everything else out there, but they'd have to have a lot of third-party developers lined up.

After two years of development, Sega introduced their "next generation" system to the world in late 1989. Known as the Genesis in the West, and the Mega Drive in the east, Sega began an aggressive marketing campaign, not only to customers, but also to developers.

Although NEC's TurboGrafx-16 had beat the Genesis to market by nearly four months, Sega quickly regained lost ground, thanks to their line-up of quality arcade conversions, killer sports games, and most of all, the full support of Trip Hawkins and Electronic Arts.


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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 1:17 pm

Nintendo hit us with their update in 1991. The SuperNES...

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Super Nintendo Entertainment System (SNES)
Released in 1991
The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (often abbreviated to NES, released as the Famicom in Japan). Whereas the earlier system had struggled in Europe and large parts of Asia the SNES proved to be a global success, albeit one that could not match its predecessor's popularity in South East Asia and North America - due in part to increased competition from Sega's Mega Drive console (released in North America as the Genesis). Despite its relatively late start, the SNES became the best selling console of the 16-bit era but only after its competitor Sega had pulled out of the 16-bit market to focus on its 32-bit next generation console.

Nintendo released the Super Nintendo Entertainment System which initially sold for a price of $200. The North American package included the game Super Mario World. The SNES was released in the United Kingdom and Ireland in April 1992 for £150, with a German release following a few weeks later. The PAL versions of the console looked identical to the Japanese Super Famicom, except for labelling.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 1:43 pm

Here's where it started getting interesting...

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Sony PlayStation
Released in 1995
Nintendo asked Sony to develop a CD-ROM add-on called "PlayStation" for the SNES. Because Sony wanted 25% of all profits Nintendo earned from sales of this PlayStation and all PlayStation games, after Sony revealed that they were developing it, Nintendo instead went to Philips. This caused Sony to consider abandoning their research, however instead they used what they had developed so far and made it into a full blown console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction.

The PlayStation was launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 1:52 pm

Remeber this one?

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Sega Saturn
Released in 1995
Sega's Away Team worked for an entire two years exclusively to make certain that the Sega Saturn was launched with some of the world's best hardware and software. The 27-member Away Team comprises Sega employees from every aspect of hardware engineering, product development, and marketing. Their sole mission was to ensure that Sega Saturn's hardware and design met the precise needs of both the U.S. and Japanese markets.

In May 1995, Sega launched the Saturn in the USA, a full four months ahead of schedule. This was announced at that year's E3 (Electronic Entertainment Expo) where Sega representatives were engaged in a public relations battle with Sony. This surprise move resulted in very few sales, however. This was due largely to the $399 USD price of the system and the lack of available software at time of launch. Also, Sega chose to ship Saturn units only to four select retailers. This caused a great deal of animosity toward Sega from unselected companies, including Wal-Mart and KB Toys.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 2:07 pm

This one really revolutionized 3D graphics. Anybody else remember the chills you got the first time you followed Mario up to the front doors of the castle in Mario64? I for one remember spending more time running around looking at the scenery more than trying to beat the game.

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Nintendo 64
Released in 1996
The Nintendo 64, commonly called the N64, is Nintendo's third home video game console. The N64 was released on June 23, 1996 in Japan, September 29, 1996 in North America, 1 March 1997 in Europe/Australia and September 1, 1997 in France. It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets). The Nintendo 64 cost $199 at launch in the United States.

During the developmental stages the N64 was referred to by its code name, Project Reality. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with then-current super computers. Once unveiled to the public the name changed to Nintendo Ultra 64, referring to its 64-bit processor, and Nintendo dropped "Ultra" from the name on February 1, 1996, just five months before its Japanese debut.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 2:15 pm

...and Sega tried it again...

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Sega Dreamcast
Released in 1999
The Dreamcast was released on November 27, 1998 in Japan, on September 9, 1999 in the United States (the date 9/9/99 featured heavily in US promotion) and on October 14, 1999 in Europe. The tag line used to promote the console in the US was "It's thinking", and in Europe "Up to 6 Billion Players". (The vagueness of these campaigns and almost total lack of any in game footage has been touted as one of the reasons for the Dreamcast's eventual downfall. Many Americans knew that the Dreamcast was coming, but didn't know what one was.)

The Dreamcast was the first console to include a built-in modem and Internet support for on-line gaming. It enjoyed brisk sales in its first season and was one of Sega's most successful hardware units. In the United States alone, a record 200,000 units had been pre-ordered before launch and Sega sold 500,000 consoles in just two weeks (including 225,000 sold on the first 24 hours which became a video game record until the PlayStation 2 launched a year later). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 2:30 pm

In more recent history...

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Sony PlayStation 2 (SCPH-5000x)
Released in 2000
The PlayStation 2 had a difficult start. Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays. The PlayStation 2 was such a hot item after its release that it was near impossible to find one on retailer shelves, leaving those wanting a PlayStation 2 to either wait or purchase the console on-line at sites such as eBay, where the console was being sold by many people for twice and sometimes five times as much as the manufacturer's listed price.

The PlayStation brand's strength has lead to strong third-party support for the system. Although the launch titles for the PS2 were unimpressive in 2000, the holiday season of 2001 saw the release of several best-selling and critically acclaimed games. Those PS2 titles helped the PS2 maintain and extend its lead in the video game console market, despite increased competition from the launches of the Microsoft Xbox and Nintendo GameCube. In several cases, Sony made exclusivity deals with publishers in order to preempt its competitors.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 2:39 pm

Nintendo steps up to the plate again in 2001...

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Nintendo Game Cube
Released in 2001
Unveiled during Spaceworld 2000, the Nintendo GameCube was widely anticipated by many who were shocked by Nintendo's decision to design the Nintendo 64 as a cartridge-based system. Physically shaped similar to a geometric cube, the outside casing of the Nintendo GameCube comes in a variety of colors, such as indigo, platinum, and black (also a limited edition Resident Evil 4 platinum and black game console).

The Nintendo GameCube uses a unique storage medium, the GameCube Optical Disc, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 inches) in diameter (considerably smaller than the 12cm CDs or DVDs used in competitors' consoles), and the discs have a capacity of approximately 1.5 gigabytes. The disc is also read from the outer-most edge going inward, the opposite of a standard DVD. This move was mainly intended to prevent piracy of GCN titles, but like most anti-piracy technology, it was eventually cracked.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 2:53 pm

Of course Bill Gates had to get his piece...

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Microsoft X-Box
Released in 2001
The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America, then released on February 22, 2002 in Japan, and later on March 14, 2002 in Europe. The Xbox was Microsoft's first independent venture into the video game console arena, after having developed the operating system and development tools for the MSX, and having collaborated with Sega in porting Windows CE to the Sega Dreamcast console. Notable launch titles for the console include Amped, Dead or Alive 3, Halo: Combat Evolved, Oddworld: Munch's Oddysee, and Project Gotham Racing.

In November 2002 Microsoft released the Xbox Live on-line gaming service, allowing subscribers to play on-line Xbox games with (or against) other subscribers all around the world and download new content for their games to the hard drive. This on-line service works exclusively with broadband. 250,000 subscribers had signed on in 2 months since Live was launched. In July 2004, Microsoft announced that Xbox Live reached 1 million subscribers, and announced in July 2005 that Live had reached 2 million.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 3:01 pm

There's always room for improvement. The PS2 "Slim"...

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Sony PlayStation 2 (SCPH-70000)
Released in 2004
In September of 2004, in time for the launch of Grand Theft Auto: San Andreas (the best-selling game during the 2004 Holiday season), Sony revealed a new, smaller PS2. In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units. After an apparent manufacturing issue caused some initial slowdown in producing the new unit, Sony reportedly underestimated demand, caused in part by shortages between the time the old units were cleared out and the new units were ready. This led to further shortages, and the issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, sales in the entire country of Britain totalled 6,000 units — compared to 70,000 a few weeks prior. Shortages in North America were also extremely severe; one retail chain in the U.S., GameStop, had just 186 PS2 and Xbox units on hand across more than 1700 stores on the day before Christmas.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 3:12 pm

Now for the nemesis of Playstation 3s everywhere, the Xbox 360...

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Microsoft X-Box 360
Released in 2005
The Xbox 360 is Microsoft's newest video game console, the successor to their original Xbox. It was released on November 22, 2005 in North America, December 2 in Europe, and December 10 in Japan. It will be released on February 2, 2006 in Mexico, February 24 in South Korea, and March 2, 2006 in Australia, New Zealand, Hong Kong, Taiwan and Singapore.

The Xbox 360 will compete against the upcoming generation of consoles, including the Sony PlayStation 3 and Nintendo Revolution, and was officially unveiled on MTV on May 12, 2005, a week before the E3 trade show.

Except in Japan the console is sold in two different configurations: the "Xbox 360" and the "Xbox 360 Core System". The Xbox 360 configuration, often referred to as the "Premium Edition", includes a hard drive (required for backwards compatibility with original Xbox games), a wireless controller, a headset, an Ethernet cable, an Xbox Live silver subscription, and a component HD AV cable (which can also be used on non-HD TVs).


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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 3:28 pm

and here's the favorite of Team NNJA. The PS3...

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Sony PlayStation 3
Released in 2006
The PlayStation 3 was released in North America on November 17, 2006. During its first week of release in the United States, PlayStation 3s were being sold on eBay for more than $2300 USD. Reports of violence surrounding the release of the PS3 include a customer shot, campers robbed at gunpoint, customers shot in a drive-by shooting with BB guns, and 60 campers fighting over 10 systems. Two GameStop employees fabricated a robbery to cover up their own theft of several PlayStation 3 and four Xbox 360 consoles.

Sony stated every PlayStation and PlayStation 2 game that observes its respective system's TRC (Technical Requirements Checklist) will be playable on PS3 at launch. SCE president Ken Kutaragi asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating that the company was having some difficulty getting backward compatibility with games that had not followed the TRCs. It has been confirmed (image) that initial PS3 units included the CPU/rasterizer combination chip used in slim PS2 (EE+GS) to achieve backward compatibility.

Here's the most recent energy and space saving update, the PS3 "Slim"...

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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeSun Jan 24, 2010 3:43 pm

Last but not least the platform that made bobble-heads even more famous, the Wii...

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Nintendo Wii
Released in 2006
The console was known by the codename of "Revolution" until April 27, 2006, when it was renamed Wii, spelled with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. It is said Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii"

The Wii Remote is a one-handed controller that uses a combination of accelerometers and infrared detection to sense its position in 3D space. This allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth, and features force feedback, 4KB non-volatile memory and an internal speaker. Perhaps the most important of these devices is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the device.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeMon Jan 25, 2010 8:52 am

Now back then when I was a young nnja apprentice I remember, that stage in super mario world on the super NES where you first were introduced to Yoshi, remember anyone. I spend hours in the very beginning of that stage trying to obtain that 1up. I COULD NOT HOLD THAT DARN SHELL or I would throw it into those turtle but didn't run fast enough to see the tenth turtle to get that oneUP. frustrating but the cool thing was NNJA mario was awesome enough to throw flaming shurikens.
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeMon Jan 25, 2010 12:16 pm

Haha, yeah that's taking me back alright. He was a true nnja in Mario64, with his acrobatic triple-jump flips and wall kick-jumps! Everything about that game blew me away!
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeMon Jan 25, 2010 6:05 pm

I miss the days of the PS2... (First console) But I got my PS3 slim and that has ended it all...
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeMon Jan 25, 2010 6:43 pm

Dang dude, you're making me feel old. I used to have an Atari....NEW!!!! LOL!!!
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeTue Jan 26, 2010 8:18 am

You guys remember those handheld tigers? You know the handhelds games that had everything from football to batman? LOL those were the good ol days I spend hours on sonic the hedgehog I remember I went through 3 packages of AA batteries just trying to beat it. BTW the handheld tigers were made right about or before the original fat gameboy. Ah that brings me memories FREAKING ZELDA alright!
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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeTue Jan 26, 2010 6:59 pm

Those things were awesome, LOL!!!

I'm gonna make another thread about the evolution of handhelds...

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PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitimeMon Feb 01, 2010 8:01 pm

I love coming back to look at these old systems. I'm going to try to find some of these old consoles for my collection.
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Old School Systems / Console Evolution Empty
PostSubject: Re: Old School Systems / Console Evolution   Old School Systems / Console Evolution Icon_minitime

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Old School Systems / Console Evolution
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