Team Deathmatch
The layout of the team deathmatches in Modern Warfare 2 is structured the same as they were in the previous games. But, because of the xp change, each kill gives 100 points and assists give 20 or 40. The game is first team to 7500, 10,000 in Ground War games (75, and 100 kills respectively), or if 10 minutes ends, whichever team is ahead. Additional points are given for shooting down aircraft, calling in killstreak rewards or getting special kills, such as a Payback kill, but these are not added to your team's score.
Modern Warfare 2's Team Deathmatch re-spawning is very different from in CoD4 and WaW. In previous games, players spawned far away from enemies, generally with teammates. In MW2, however, the mere proximity of enemies to a spawn point no longer prevents spawning there. Instead a player will spawn at a point as long as no enemy is looking at the spawn point regardless of how close they are to it. Thus, players often spawn closer so they should be cautious about walking out into the open after respawning. Interestingly, if a player is looking through a chain link fence at a spawn point it does NOT prevent enemies from spawning there, though the player can clearly see the spawn point and can easily shoot through it and "spawn kill."
Team Deathmatch Express is a playlist that was released during the first playlist update for Modern Warfare 2.
This game mode is exactly like the original Team Deathmatch game type, but intermission between rounds in the game lobby is reduced greatly, thus referring to the word "Express".
Mercenary Team Deathmatch is a game mode not unlike Team Deathmatch but is unique in the fact that you can't enter it in a party. This allows the players, who do not like games with people talking too much or don't enjoy large amounts of people of a higher skill in one party, to be satisfied. It is popular with newer players and more experienced players usually avoid this game mode.
Maximum Players: 12
Points to Win: 7500
Goal: Kill Opposing Players
Points Per Kill: 100
Points Per Assist: 20
Hardcore Team Deathmatch
Hardcore settings remove your HUD (Heads-Up Display), decrease your health (30%), and eliminate your health regeneration abilities. All of the onscreen intel disappears. You have no crosshairs except what you attach to your weapons, such as scopes. You don't get a timer or clock, and you can't see how many points your team has or how much ammo you have left. The radar/map is disabled by default until you or any one of your team calls in a UAV killstreak. You don't get any indicators, such as a grenade landing near you, and you don't get any text prompts for things like planting a bomb. On top of all those challenges, Hardcore modes usually require only a bullet or two to kill someone. On top of that, friendly fire is enabled so you will kill a friendly when shooting at him. All of these features make the game feel more realistic. You don't empty entire mags into people in Hardcore, and that encourages somewhat more cautious play.
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