Demolition is a multiplayer mode which is unique to Modern Warfare 2. As a game mode, it is very similar to Search and Destroy. Both Game Modes involve one team aiming to destroy a bomb site whilst another aims to defend the bomb site. However, Demolition differs from Search and Destroy in several ways. The main difference is the addition of respawns, in Demolition the player may respawn as many times as they need. Other differences include a maximum of Three rounds per game and an overall score limit of 2. Also, both bomb sites must be destroyed within the given time limit. There are 1:30 minutes for the attackers to destroy the first target (either A or B) and if they destroy it, 2 additional minutes are added to destroy the second one. If any of these limits is reached, the defenders win the round. There are 2 rounds in a match, one with each team attacking. If the result is 1-1, a tie break round is played, in which the attackers are chosen randomly. This can give advantage to one of the teams, because in some maps it is easier to defend than to attack (for example small maps like Highrise).
Compatible Maps
Afghan
Derail
Estate
Favela
Highrise
Invasion
Karachi
Quarry
Rundown
Scrapyard
Skidrow
Sub Base
Terminal
Underpass
Tactics
Since this is a true-bred team game mode, it would be wise to party up with clan members or friends when playing.It is very difficult to play with 'random' players as they might not have microphones or may even refuse to listen to you or work as a team. Killstreaks carry on towards the next round, for example, if you have a 10 killstreak when a round ends, at the beginning of the next round you would only need 1 more kill to get an 11 killstreak and it's reward (if you have one). The Riot Shield works wonders on this game mode, provided you are on enclosed maps such as Terminal. Most players seem to focus on the shield, leaving them easy pickings for flanking teammates. Using smoke grenades combined with Thermal Sighted Sniper Rifles or low-recoil Assault Rifles (such as the M4A1 Carbine or the ACR) on maps with long sight lines such as bombsite B on Underpass or the long road near Bombsite A on Invasion can make enemy saboteurs easy pickings. Marathon and Lightweight classes can make create bomb planting classes, as you can potentially get to the Bomb sites before the enemy can set up defenses. One teammate with one of these classes can plant both bombs on most maps within a very short time period. If your team is playing offensive (must destroy the objectives), it is wise to use Tactical Insertions because when you die, you spawn at your base. Placing a TI near the bomb site can allow you to defend the bomb-site while requesting for aid from other team-members. During Host Migration, if a bomb has been planted, the counter will continue to count down.
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